24 Sep 2008

Geoffrey Lilge Design L40

3D Modeling & Rendering, Industrial Design Comments Off

For a few months now i have been working with Geoffrey Lilge completing various odd modeling and rendering tasks for a few of his pieces of furniture. Having seen Geoff working on the actual L40 prototype while i was in class last year was definitely fascinating, but i was never really obsessed with all the detail work that is needed to make a prototype work. However, i do admit now that i have been doing more and more renders for him i find myself mysteriously wanting to start designing more furniture of my own.

The renders i have been doing for Geoff so far have started out quite basic, and have given me the opportunity to learn new things and expand my skill set constantly. Learning to overcome simple real world obstacles such as bad geometry, working with different file types, and files that others have created- all part of working with others and computers!

More recently however i have started to take a more serious approach to production rendering, as i enjoy seing a finished prototype unfold before you with minimal sanding and finishing. With this in mind i have began to make a huge effort to learn every thing possible ( there is a ton) in relation to QUALITY renders. With this i method i have been able to increase the quality of all my work, better lighting / studio set ups  – higher quality textures, the idea of texture mapping – physical environments, HDR Illumination and the list goes on.  Whats the benefit? Continually better work! – If you take a look at the first few renders for Geoff, or any other of my projects which i struggled with – and some of the more recent renders, the quality is a lot more apparent.

With all this in mind i can hardly wait to get the next set of renders going!
Below are just a sliver of the test renders i have completed, all part of the learning process.

*NOTE: The L40 is Property of Geoffrey Lilge, and any reproduction or copying of any of these images is strictly prohibited unless written permission is granted stating otherwise. Also many of these are just test renders so materials and colors used were strictly experimental on my part.

Thanks for your co-operation,
X.Pafiolis

Renders:

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